Former Star Wars Jedi: Survivor Director Forms New Studio, Giant Skull, To Create Action-Adventure Game In Unreal Engine 5

Former Star Wars Jedi: Survivor director Stig Asmussen has revealed Giant Skull, a brand new triple-A studio growing action-adventure video games. Prior to directing Survivor and its predecessor, Star Wars Jedi: Fallen Order, Asmussen labored because the director of God of War III and artwork director of God of War II at Sony Santa Monica.

He left Star Wars Jedi developer Respawn Entertainment in September. Giant Skull is headquartered in Los Angeles however will function distant builders from world wide. 

“The Giant Skull studio culture is focused on creativity and curiosity,” Asmussen, who’s CEO of the brand new studio, writes in a press launch. “We have assembled a talented team renowned for immersive storytelling, heroic combat, and exhilarating traversal, and our goal is to craft a rich universe that players will want to lose themselves in for years to come.” 

According to the press launch, Giant Skull is a triple-A studio devoted to constructing “gameplay-driven, story immersive action-adventure games set in captivating worlds.” Considering Asmussen’s work on franchises like Star Wars Jedi and God of War, this appears like he is taking that have to create a brand new mental property. 

Other builders at Giant Skull embody chief know-how officer Jon Carr, who was the technical director on Jedi Survivor, artwork director Patrick Murphy, whose resume contains artwork director on Fortnite and Valorant, lead producer Lauren McLemore, who was a lead producer on Fortnite, and designer director Jeff Magers, who beforehand dealt with design on Jedi Survivor and Fallen Order. Giant Skull’s animation director is Brian Campbell, who was a founding member of the Fortnite workforce at Epic Games after which an animation director there, and the studio’s chief working and monetary officer is Anthony Scott, who has expertise working groups similar to Rocksteady Studios. 

“Our values for the studio to translate into how we make our games and our relationship with players – autonomy, momentum, curiosity, and respect,” Scott writes within the press launch. “We want players to join us on every step of this amazing journey, as we pave the way for our upcoming game. We’re creating something special and have been fortunate enough to assemble an incredible team of developers who are extremely passionate and experienced in creating genre-defining, third-person, action-adventure games.” 

Giant Skull is presently growing its first recreation in Unreal Engine 5 proper now, and it is going to be a triple-A single-player-focused action-adventure recreation. 

Alongside at the moment’s information, the studio’s website is now live here, and it options “an endless amount of possible commands” to enter into its particular terminal to unlock secrets and techniques and extra. 

For extra, learn Game Informer’s Star Wars Jedi: Survivor evaluate after which learn Game Informer’s Star Wars Jedi: Fallen Order evaluate after that. 


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